Throughout my life — in school, professionally, and in every space between — I've kept a creative practice running that comes from the same place. A few years ago I started researching the overlooked scientists, engineers, and mathematicians from marginalized communities whose work shaped the technologies we use every day.
Researching the stories I wish I had in classrooms growing up for Footnotes
That curiosity grew into Footnotes, an AR experience I recently released a first version of, which uses object detection to surface those hidden histories — connecting objects in the world around you to the people whose contributions made them possible.
I also ideated and creative directed Brightlove, a coming-of-age game where you play as a blob navigating an overwhelming world — and where the only way forward is to take care of the people around you. It was shown at the National Museum of American History and recognized by Google Play.
Last fall I created Worlds We Carry, an interactive participatory map inviting people to share places that mattered to them and imagine what they'd want to bring into a shared future; it was part of an installation at the Oculus World Trade Center.
And I've been building Prompted, an AI interface that only asks questions — no answers, no summaries, no conclusions — a small attempt to invert the dominant paradigm and restore the thinking to the person using it rather than replace it.
Footnotes
An AR experience using object detection to surface hidden histories — connecting objects to the people whose contributions made them possible.
Try it →
Brightlove
A coming-of-age game where the only way forward is to take care of the people around you. Shown at the National Museum of American History.
Play now →
Worlds We Carry
An interactive participatory map inviting people to share places that mattered to them. Part of an installation at the Oculus.
Explore →
Prompted
An AI interface that only asks questions — restoring the thinking to the person using it rather than replacing it.
Coming soon
These projects are all attempts to invite people into a different kind of relationship with technology — not as something delivered to them, fully formed, to accept or reject, but as something to engage with, push back on, and reimagine.
Footnotes asks: whose shoulders are we standing on — and how much bigger does the story get when we look?
Brightlove asks: what would it look like to design systems around care?
Worlds We Carry asks: what do you want to carry into the future we're building together?
Prompted asks: what if a tool could stretch your thinking rather than short-circuit it?
Each one is less a statement than an opening — a way in to a conversation about the world we're building and who gets to shape it.